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Thread Statistics | Show CCP posts - 5 post(s) |
non judgement
Without Fear Flying Burning Ships Alliance
766
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Posted - 2012.04.25 02:34:00 -
[1] - Quote
Corp can access but my Alliance guy can't. Even though he is in the fleet.
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non judgement
Without Fear Flying Burning Ships Alliance
767
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Posted - 2012.04.25 06:04:00 -
[2] - Quote
Zmey Crafter wrote:And please make fleet use allowed by defaul as well as corp use. It is annoying to re-select it every time. I agree with this too. I have to set it each time I dock with ore and undock again. There might be some threads hidden away somewhere, that explain why they have it set this way by default. It would be nice to see numbers on how many people change the setting each time they use the Orca in a fleet. |
non judgement
Without Fear Flying Burning Ships Alliance
768
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Posted - 2012.04.27 01:08:00 -
[3] - Quote
At least let people put things into the ship we don't need to take things from it. Taking things from the corp hanger can remain restricted to corp members. When the ship is used for mining, we want to put the mined ore into the ship. Why would that be a problem?
Is the only reason you changed this is when the new war dec mechanics come in we have to be in the same corp to mine and then we need to hire mercs to protect the corp during wardecs? |
non judgement
Without Fear Flying Burning Ships Alliance
768
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Posted - 2012.04.27 11:53:00 -
[4] - Quote
MCBurner wrote:Bear with me as I didn't read the full thread but - did anyone think about "what's the reason? why did CCP do these changes for the Orca?"
I'm not sure about it, but I guess it might be in context with script/bot miners. For them it's now more difficult to use their scripts. Because if you want to mine and make use of Orca as the hauler - you have two options remaining: all players have to be in the same Corp - or do can mining in first stage and collect them later with the Orca. The first option gives other players the option to declare war on the script miners corp and kill all of his ships/pilots. The second option - and I don't know for sure - won't work with scripts.
So did CCP change the Orca to control bot users? I hate bot miners, but if this is CCP's answer to bot users - they totally forgot to think about real miners and haulers.
Regards. I was completely unaware of bots that used an orca to store their ore in. Though I've never used bots. The ones I thought were bots only go to station to unload their ore. You could probably make a bot for an orca. I'm pretty sure that the only thing botters use an orca for, is for fleet boosting. |
non judgement
Without Fear Flying Burning Ships Alliance
769
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Posted - 2012.04.27 23:50:00 -
[5] - Quote
GameMeister wrote: Okay okay... the Orca is not an option and this IS of course intended to be this way because of Escalation & Inferno... CCP's grandioso plans for ENFORCING you and me to submit to their idea of a better WAR MACHINE. We wanna make wars more 'hardcore'... we wanna see your whimpering miner arses on Spike TV - 101 Ways To Die...!!! And I suppose these same afflictions have affected the Rorqual too... cuz it has Corporate Cargo Bays as well.
I dont suppose NOW... would be a good time to suggest to CCP that they design us a T3 mining vessel. Maybe we could ask for a mining ship that automagically sends the ore to any station you want. So we don't have to worry about how to put our ore in to an orca or silly things like that. We wont have to dock either, so we're a target for gankers all the time. It's a win/win situation. |
non judgement
Without Fear Flying Burning Ships Alliance
769
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Posted - 2012.04.28 13:49:00 -
[6] - Quote
Buck Futz wrote:HAHAHA. This is awesome. It is a minor inconvenience for gankers. (I have to be in the same corp as the Orca to unfit my T2 guns after ganking a miner, now.) But pages of sadness from broken bots and lazy miners. Lets see, off the top of my head: Workaround A) jetcans and tractorbeams. Workaround B) I don't know, join the same corp maybe? Workaround C) When you set up your new 'unwardeccable' NPC mining fleets, make sure they are all in the same NPC corp. CCP, you seem to be putting a lot of effort into Orcas lately. Lets see the corp hangar made scannable - and make it drop loot as well. 'Stealth cargo bays' need to be dealt with. Very unusual Tears comment. Considering your alliance probably became very angry and/or sad when CCP made it hard for you guys to swap ships while killing mission runners? I remember reading eve blogs from people who were in tears talking about the changes CCP made with the orca.
So you guys learned to adapt and survive without the orca helping you? Wow, I'm impressed.
We know we can adapt to this change. Thank you for your wonderful workarounds. Please feel free to help us tomorrow when we need to figure out a way to tell what colour the sky is. |
non judgement
Without Fear Flying Burning Ships Alliance
777
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Posted - 2012.05.03 10:45:00 -
[7] - Quote
GM Tiny wrote:Hey guys,
After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.
Can't stop the signal. I just want to say thanks for looking into the possibility of thinking about changes that revert the evil that as occurred, sometime in the future.
Hopefully this means that something will happen soonish, which will allow us to continue as before. To be able to put ore in to the Orca again, somehow, would be great. |
non judgement
Without Fear Flying Burning Ships Alliance
777
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Posted - 2012.05.03 10:49:00 -
[8] - Quote
KorStar wrote:Kamikaze Jihad wrote:Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers.. This, if they do a 'fleet hanger', it is crucial that there be at least the same amount of divisions as the corporate hanger used to have. Any other implementation will severely alter and complicate fleet mining ops as that is a critical function of categorizing and segregating miners ore when providing mining boost and platform services to other players most often in other NPC and player corporations. This is severely killing my line of business I developed. Regards, KorStar Why would a fleet hanger have divisions? That doesn't make much sense. Do you mean a division for each wing and each squad?
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non judgement
Without Fear Flying Burning Ships Alliance
777
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Posted - 2012.05.03 13:11:00 -
[9] - Quote
KorStar wrote:non judgement wrote:KorStar wrote:Kamikaze Jihad wrote:Myself and my other accounts use the orca to provide fleet booting and support holding alliance level mining op. its crucial for fleet members from several corps in my alliance to all be able to use the hangers so they can mine directly into the ship. otherwise they have to jetcan and that leads to logistic complications of keeping track of what can belongs to whoom. the hangers should not be CORP hangers as those shouls be in stations or POS's they should be fleet or alliance hangers so that i also dont have to asssign hanger access to the diferent hangers . each of 7 people can claim a seperat hanger and be able to put tuff in and out and move it around.
also for alliance fleet ops where i am hauling supplies ammo and extra ships and equipment for alliance members when we go on raids. its critical that alliance members be able to access various hanger to re-equip and resupply the hip during fleet maneuvers.. This, if they do a 'fleet hanger', it is crucial that there be at least the same amount of divisions as the corporate hanger used to have. Any other implementation will severely alter and complicate fleet mining ops as that is a critical function of categorizing and segregating miners ore when providing mining boost and platform services to other players most often in other NPC and player corporations. This is severely killing my line of business I developed. Regards, KorStar Why would a fleet hanger have divisions? That doesn't make much sense. Do you mean a division for each wing and each squad? Corp hangers have divisions, I have fleet members dump ore into specific divisions to keep everything separate for mining operations. For combat operations, much the same process. If they want to implement fleet hangers, they simply need to keep the same amount of divisions. It doesnt have to make sense to you but is a method that many of us orca pilots use for organization. Regards, KorStar I mean that divisions in a corp hanger are allowed access via directors and ceo giving you access. Do you want the same kind of control for these fleet divisions? I thought the idea of having divisions strange in a fleet hanger because how would you allow access to each part or just a free for all?
On the note of your orca pilot keeping things separate... when does he dock? when the corp hanger is full or the cargobay and ore bay are full as well? Do they have containers marked div1-div7 in their cargobay? :P
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non judgement
Without Fear Flying Burning Ships Alliance
777
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Posted - 2012.05.03 13:38:00 -
[10] - Quote
KorStar wrote:There was no permissions on the divisions of corp hangers of the orca to prevent dropping items into the separate divisions so I would expect the same if they change corporate hangers to fleet hangers. The divisions alone allow for separation of ore and material (I dont offer orca services for just mining ) For mining, yes, all the holds gets filled up, thats silly to do or even suggest otherwise, to paint the picture even clearer for you to understand is the divisions allow me to ensure each pilot that does dump ore in, to be properly compensated either in isk or refined minerals for a fee by being able to tally and account for every unit/item that is deposited. Simply going by the fleet loot history is asking to be ripped off and I shouldnt need to explain the how's and why's there . I run a business, the business depends on corporate hangers with their divisions and other players being allowed to dump items into those divisions. The only other option is jet canning which takes away revenue from my business as part of the fees I charge is for miners not having to worry about can flippers, outright theft etc . Regards, KorStar You almost completely ignored what I asked.
I wasn't asking what you use the divisions for. I asked how would you go about controlling who has access to the different divisions. If I was to guess from your answer I'd say you don't want control of access to it or anything like that. You just want a way to keep things from different pilots in separate areas so it is easier for you to keep track of. Was that so hard to say?
40,000 is a small part of the Orca's total capacity. Pity you can't put containers in the ore bay. |
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